HTC VIVERSE and Wonderland Engine team up to boost open source 3D creation

HTC’s VIVERSE platform is expanding its push into open 3D creation through a new integration with Wonderland Engine. The partnership introduces an open source workflow that links Wonderland’s WebXR editor directly to the VIVERSE publishing system, giving creators a cleaner and more practical way to build and share browser based 3D worlds.

A public GitHub template is now available, allowing developers to publish from Wonderland Engine straight into VIVERSE without juggling separate hosting or heavy setup. The workflow supports mobile, desktop, and VR environments and keeps presence synced across platforms so creators can test and share projects with fewer hurdles.

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Andranik Aslanyan, Head of Growth at HTC VIVERSE, said, “3D experiences should be fast to build, easy to share, and effortless to bring to life together.” He explained that the collaboration brings that idea to reality by pairing VIVERSE’s avatar system with Wonderland Engine’s high performance WebXR networking, helping creators build connected and immersive environments with what he described as “unprecedented speed and simplicity.”

The integration lets developers log into VIVERSE directly inside a Wonderland Engine scene, create an avatar there, and keep identity synced between sessions through Wonderland Cloud networking. Multiplayer support includes spatial audio, letting social experiences sound more natural than the flat audio layers common in older WebXR tools. Publishing happens through the VIVERSE CLI plugin with only a few clicks, which should appeal to small studios and independent creators who want short iteration cycles.

Because the template is open source, teams can customize it for anything ranging from collaborative design spaces to interactive concerts, browser based games, or small community hubs. Both companies emphasize that the goal is to support creators with open standards and lightweight tools instead of rigid, closed ecosystems.

Jonathan Hale, Founder and CEO of Wonderland Engine, said that the combination of VIVERSE’s ecosystem and Wonderland’s performance “puts large scale immersive worlds within reach” for developers. He noted that creators can move from concept to single or multiplayer experiences in Wonderland Editor and publish directly to VIVERSE.

To demonstrate the integration, the first Wonderland Engine project has already gone live on VIVERSE. Archery Evolution, developed by Florian Isicki and Vhite Rabbit XR, appears as a multiplayer experience within the VIVERSE ecosystem. The title has been well regarded in the WebXR scene, and this version shows how browser based content can reach new audiences without major rework.

Creators can download the GitHub template today and join the VIVERSE Discord to share feedback and collaborate. For developers who want a more direct bridge between a local editor and a published 3D world, this integration offers a cleaner and more flexible path.

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Brian Fagioli

Technology journalist and founder of NERDS.xyz

Brian Fagioli is a technology journalist and founder of NERDS.xyz. A former BetaNews writer, he has spent over a decade covering Linux, hardware, software, cybersecurity, and AI with a no nonsense approach for real nerds.

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